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Open Dynamics Engine
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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Die Open Dynamics Engine (ODE) ist eine freie C/C++-Bibliothek, die fΓΌr das Simulieren der KΓΆrperdynamik in der virtuellen RealitΓ€t eingesetzt wird.
Die Physik-Engine gilt als schnell, leistungsstark, robust und flexibel und hat eine integrierte Kollisionsabfrage. Sie wird von Russell Smith und einigen Unternehmen (weiter-)entwickelt. Dank der BSD-Lizenz (optional auch unter LGPL verfΓΌgbar) wird sie von vielen Spielen und kommerziellen Closed-Source-Programmen verwendet. Beispiele fΓΌr kommerzielle Programme sind 18 Wheels of Steel: Voll aufs Gas, BloodRayne 2, Call of Juarez (Ubisoft), OMSI β Der Omnibussimulator, S.T.A.L.K.E.R.: Shadow of Chernobyl, Titan Quest und World of Goo.
Contents
β’ Einzelnachweise
β’ Weblinks
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Einzelnachweise
cite-note-1acb649c6b06c233-11. bitbucket.org.
cite-note-22. Open Dynamics Engine - license
Weblinks
β’ Bitbucket: ODE Projektseite
β’ (Alte) Webseite der Open Dynamics Engine (englisch)
β’ Open Dynamics Engine (ODE) Community Wiki (englisch)
β’ Eine Portierung von ODE nach Java (englisch)